The Steiner Variation Avoided
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If the opponent pushes 2...c5, then it
creates a Sicilian defense. White can play 3. Nf3, Nc6 4. d4
and try to turn it into a Maroczy Bind type of game. This of
course requires 4... pxp. Then 5. Nxp and the game is interesting.
If I were black, I would follow up with one of these plans of
development: Nf6, Bb4, Qa5 or Bc5, Qb6, Ne7. White has a few minor
problems to contend with, so he should probably exchange knights
immediately and use the c pawn as leverage against d5. I think
that 2... c5 yields problems for white. |
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The Classical Variation after 7. Nb5
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The fourth way to defend this is probably the best
answer white has. 3. Nc3. I recommend 3...pxp for black.
This turns into the Rubenstein variation. 4. Nxp, Nf6 5. Bg5,
Be7 and black will play with a queenside fianchetto to get his other
bishop out. It seems pretty solid, but I have never encountered
anyone who plays that. Instead, they play two different variations.
The first of the two is called the classical variation. 3... Nf6.
This move is very weak. The line I am about to provide is one which
requires sheer memorization. 4. Bg5. Note that black does not
have pxp anymore because he will lose tempo with BxN, QxB, Nxp.
After Bb4, e5 would be a good option for white, so naturally, black must
move 4... Be7. Now white gets a very good attack and binds black.
5. e5, Nfd7 6. BxB, QxB 7. Nb5. This is shown to the
left. Black has one good option and only one. 7... Nb6.
Many people I have played seem to play Na6, but this is bad because black
will never get the knight to move from b5. The c pawn cannot kick it
because of the nice d6 square. I once played a guy who played 7...
Qb4+. I played 8. c3, Qxb2? 9. Rb1 Qxa2 10. Nxc7+, Kd8 11.
Nxa8 and I won the game easily and shortly thereafter. So after 7...
Nb6, 8. c3 is a must to prevent the queen check, and after 8... h6, then
9. Na3 and white has much more play than black does. Black naturally
wants to play c5 to attack d4 which is a weakness for white, but now the
move seems weak. The knight from a3 can redevelop to c2 and retard
black's play. |
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The Winawer Variation with 5. Bd2
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So, naturally, black has a few other tricks up his
sleeve. 3... Nf6 is extremely weak, so black plays the Winawer
Variation. We have our opening moves 1. e4, e6 2. d4, d5
3. Nc3 and now black plays 3... Bb4 pinning the knight. This creates
a problem on e4, so white is forced to play 4. e5. Black now plays
4... c5 with a bang. Most theory tells players to play a3 at this
point. However, this runs into a whole mess of theory that can go as
far as 20-25 moves deep. I think that is an awfully long time to
wait to put your own personal spin on a game of chess. The games get
very boring very quickly, and I like my games to have an oomph. So I
suggest that if you want a good attack to play here 5. Bd2 as shown to the
left. |
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The Winawer Bd2 variation after 9. Bd3.
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The natural reaction here is for black to take what
looks like a free pawn on d4. However, if he does this, White's
knight will go to b5. After BxB+, QxB, and now, not only will it be
impossible to hold the pawn on d4 (white can pile on attackers with such
moves as Nf3 and 0-0-0), black cannot stop white from playing Nd6+.
This gives white an outposted knight right in the middle of black's play.
This is very hard for black to dislodge. Plus, black loses the right
to castle. Therefore, 5... pxp is a bad move. Black's best
move might be BxN right away. However, No one I have faced has done
this. After pxN, white plays with extra tempo. He developed
his bishop instead of playing a3 which is good because white tends to make
this move anyway in the lines of the French Defense. The most common
move here is 5... Ne7. White plays 6. Nb5, BxB+ 7. QxB, 0-0
8. f4. White commonly plays this move. As the great Nimzovich
said, the best way to attack a pawn chain is at the base. White
intends to play f5 later on if he so chooses. 8... pxp 9. Bd3.
Note that white does not take the pawn back. If he does right away,
black will gain tempo by playing Nbc6 and it destroys white's whole
purpose in playing Bd2 earlier. Now the d pawn provides as a
protective barrier to the kingside. Black cannot get through his own
pawn, so that leaves white to attack kingside. The bishop assists
with f5 and makes a good attack on h7. Oftentimes, the bishop will
take h7, the king will take, and then the knight goes to g5 for a check.
This is assuming that white can play Qh5 the next move which he cannot in
this position. |
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Variation 1
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So, moving on, 9... a6 10. Nd6. I
apologize for such a long line of play. I like games that don't
require this theory, but you have to learn it to a certain degree.
Just note that these should be pretty easy to remember because the moves
are not that complex -- they flow. 10... Nbc6. Take a look at
black's bishop. It looks worse and worse as we go on. 11. Nf3,
f6. This is the most common response. I honestly have no idea
what move is the best, but I doubt, that f6 is it. 12. 0-0, pxp 13.
pxp. Here we have two ways to attack for black. The first of
these is simply 13... Nxp. This looks like it wins the pawn.
For visual purposes, I will call this "Variation 1" and the next one
respectively. 14. NxN, RxR+. The rook exchange is important
because if he plays QxN right away, white will have the initiative and
maintain it with mating attacks and other combinations starting with RxR+
for white. 15. RxR, QxN. Now white must have some good attacks
because he is down two pawns, and d5 is much easier to defend now.
16. Nf7 is a very good move. Now, 16... Qc7 17. Qe2!
This position is shown to the left. Black cannot prevent Qh5.
If g6, Qf3, and black will be checkmated very soon. white can play
Ng5, Qh3 if necessary (it shouldn't be) and even Bxg6 very soon. If
Ng6, Ng5 and the queen is coming over to h5 next move. The rook can
go to f7 if needed and white even has a knight sacrifice on h7 as well.
White has an extremely powerful attack and black is starting to run out of
play. |
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Variation 2
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We can conclude that variation 1 only leads to
trouble. So on to variation 2. The move that has just been
played is 13. pxp. Now black can play a powerful rook exchange
sacrifice with 13... RxN. Of course, white responds 14. RxR.
Now 14... NxP. The next move was recommended by GM Eugene
Perelshteyn via ICC video. 15. Qf4! 15... NxR is forced.
16. pxN. At this point, it is very hard for black to stop checkmate
as well. Note that Qf8 loses to Bxh7+! Black can play Nf5
here, but after BxN, pxN, Re1 (threatening Re8+), Bd7, Qe5 (not Qxd4),
black is going to lose both of the pawns that he won before. Bc6
does not defend d5 because of Qe6+ followed by Nf7+ winning the queen.
The only possible way to save it is Qa5, and that is pretty useless
considering how many attacks white can get out of it. The only other
real choice now is Nc6. 16... Nc6 prevents checkmates by allowing
the queen to have more activity and come to e7 if needed. 17. Qf7+,
Kh8. Now, Qh5 looks like a winning move, but as Perelshteyn
mentions, g6, Bxp, and Qg8 pinning the bishop destroys everything.
Therefore, 18. Kh1 is the best move. Black cannot take the knight
because of the checkmate threat and he also has to worry about Rg1.
Now it is only a matter of time before checkmate. It is inevitable.
After Qg8, Qf4 threatening to win the queen with Nf7, Nd8. After g6,
Bxg6, and that is as far as I bring you. You can figure out the
rest. Happy hunting! |